[1]
Sinaga, I.A. et al. 2025. The Influence of Gamification, User Experience and E-Service Quality on Repurchase Intention with Customer Satisfaction as an Intervening Variable on Tokopedia Consumers in Medan City. Journal of Business Management. 3, 1 (Aug. 2025), 108–118. DOI:https://doi.org/10.47134/jobm.v3i1.160.